Meatspace Division

Wait, I can make a game without writing any code?!

Factoid: The Psych Software logo was first conceived for non-electronic media. Blasphemous as it may sound, it is quite possible to have fun without the aid of a computer. The Meatspace Division of Psych Software is dedicated to games and activities that transcend OS warfare and won't be completely ruined by a power outage. Go ahead- give them a shot. Some don't even require you to spend time under the Infernal Daystar (but feel free to play outside if you so choose!).

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Donations Only
Jul. 22, 2008 Core Control
The Core Crystal- source of the universe's limitless power- has been found! Six nearby races are converging on its location, each bringing its own battle strategies and technology, intent on returning with the crystal at any cost. Take control of one of these key players- the vicious Tetrogs, high-tech Octobots, versatile Tenfingers, sneaky Dodex, psychic Ico or omniscient Centennians, and wage war to claim the crystal for the glory and prosperity of your civilization!

Core Control is a hex-based war game balancing the resourceful and tactical strategy of a campaign with the inherent randomness of individual skirmishes.
Distribution Format: PDF*
Distribution Contents: Rules packet, board, unit management cards, effect charts, pieces & tokens.
Requires: Provided materials, MANY DICE (at least 1d4, 1d6, 1d8, 1d10, 1d12, 1d20; ideally 3d4, 5d6, 3d8, 3d10, 3d12, 3d20, 1d100), your own printer & cardstock, at least 1 coin or other arbitrary token.
Game length: Rarely under an hour, potentially days.
For 2 to 6 players.
Suggested donation: $5

* Most games can be delivered simply enough in electronic format via e-mail. However, there are both exceptions to this rule and arguments for acquiring games in pre-printed format. I am quite willing to entertain requests to create custom printed versions of most game materials, however such requests will take time- potentially days or even weeks- to process, and will cost NO LESS than the sum of the printing and shipping costs charged to me plus a 10% labor charge. Significant additional labor charges will also apply for, e.g., pre-cutting game pieces, mounting/binding, using non-standard media, or anything requiring a drastic change to my own source files before production. The best way to initiate a print contract is probably to put in a donation for the electronic version and describe your proposed printing in the comments.